An empire
begins →
An incremental history for iPhone. You will steward a people across five ages. Events find you. Rivals arrive. Sometimes — if you ask — the game writes the world itself.

Gather. Forge. Make something that lasts.
Tap to gather food. Cast embers into production. Research speech, then fire, then writing. A child names a river — the river accepts.

The forge runs hot. Cultures begin to disagree.
Production compounds. Science quickens. Each era introduces a new currency, a new objective, and a new way the world might end. Rivals notice you. Some arrive.

Decisions arrive — and refuse to be tidy.
Smoke replaces stone. The events stop being about survival and start being about cost. A grave is dug. They place stones at the head. No one teaches them to.
Every choice is recorded. Your empire’s style — patient, ruthless, curious — emerges from what you said yes to.

The map redraws itself every night.
Culture overtakes production. Speed of information collapses distance. Tap Imagine a New World and the game writes a fresh civilization on the spot — new people, new gods, new things to lose.

What survives is what you chose to remember.
At the end of the cycle, score is calculated against the things that mattered. Carry forward what compounds. Leave the rest behind. Then begin again — different this time.
